![]() Moderate x2.5: Biotic Terrorist (3 shld), Adv Mercenary (3 shld), Asari Clone, Asari Commando, Assassin, Advanced Assault Drone, Batarian Shock Trooper, Batarian War Beast, Cerberus Commando, Cerberus Anti-Tank, Research Technician, Cerberus Sniper, ERCS Guard (Sniper), Geth Destroyer, Geth Shock Trooper, Krogan, Krogan Bouncer, Krogan Warrior, Mercenary Anti-Tank, Mercenary Engineer, Pirate Sniper, Rachni Soldier, Test Subject, Turian BodyguardĪdvanced x7.5: Batarian Engineer, Geth Armature, Geth Ghost, Geth Juggernaut, Heavy Turret, Krogan Commander, Krogan Warlord, Mission Boss (such as Crime Lords), Pirate, Rachni Brood Warriorĭifficult x15: Geth Colossus, Geth Prime, Krogan Battlemaster, Thresher Mawīasic Mission x10: Simple mission objective completion can award anywhere from x10 to x50 ( Specialization x25 Spectre Initiation x50) BASE depending on the number of objectives involved.Īdvanced Mission x15: These missions usually offer only a one-time reward, though their objectives are more complex than the stages of a Basic Mission. Batarian Rocket Soldier, Batarian Trooper, Biotic Cultist (1 shld), Defensive Turret (Chora's Den), Warehouse Worker, ERCS Guard, Geth Rocket Trooper, Geth Sapper, Geth Sniper, Geth Stalker, Geth Trooper, Husk, Mercenary (2 shld), Rachni Worker, Scientist, Mercenary Sniper, Thorian Creeper, Thug, Varren.Codex, Decryption, Electronics, Element, Keeper Scan, League Medallion, Matriarch's Writings, Prothean Disc, Salvage Probe, Turian Insignia (NOTE: Collection Items surveyed from space grant a codex entry for the first collection of its type whereas groundside recoveries award 1 to 3 times BASE value).Special Cases Level 1 to 5: Assassin (1.5), Geth Destroyer (1.5), Geth Recon Drone (1.2), Geth Shock Trooper (2.0), Geth Trooper (1.2), Husk (1.2) It doesn't make sense to solve assignments later to get more experience points, because there will be less experience points for all other things until then - both effects will cancel each other out. This means that normally it does not matter when missions / assignments are completed. AWARD TYPE is also x1, meaning that at Level 6 (BASE 6) with a MODIFIER of 2.0, 12 points will be awarded. In the Citadel: Scan the Keepers assignment, every scanned keeper will give experience points. This means at Level 5 the party should get 10 experience points for finding new info (without bonuses). AWARD TYPE: The action for which the experience was gained, ranging from codex entries to Assignments to Thresher Maw kills and so on, where BASE is a fixed value for this AWARD TYPE.įor example, codex entries have an exp.MODIFIER: This number ranges from 2.0 to 2.4 as per which Experience Achievements have been unlocked.BASE: Levels 1-5 = 5 Levels 6 and higher = Current Level.The exact formula is:Įxperience Gained = BASE x MODIFIER x AWARD TYPE (rounded down) The higher the level, the more experience is awarded. The experience gained is based on the level of the party. ![]() The party gains experience (as a whole) by successfully completing missions / assignments, killing enemies or finding new Codex info. The amount of experience required to reach the final few character levels increases sharply approaching the maximum level of 60. ![]() In Mass Effect, leveling up for both the player and NPC squad members requires experience points, which are gained from completing missions, assignments, and killing or destroying enemies.
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